Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 10.1
edited by Zenna Elfen
on 2025/11/23 22:49
on 2025/11/23 22:49
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To version 30.1
edited by Zenna Elfen
on 2026/01/05 19:46
on 2026/01/05 19:46
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... ... @@ -1,6 +1,35 @@ 1 +(% class="jumbotron" %) 2 +((( 3 +(% class="container" %) 4 +((( 5 += Peer-for-Peer Networks = 6 + 7 +P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures. 8 +))) 9 +))) 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 +(% class="col-xs-12 col-sm-6" %) 19 +((( 20 +{{box title="==== Contents ==== 21 + 22 +====== ======"}} 23 +{{toc depth="5"/}} 24 +{{/box}} 25 +))) 26 + 27 + 1 1 (% class="box" %) 2 2 ((( 3 -This page contains an overview of all P4P Networks in this wiki. You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 30 +This page contains an overview of all P4P Networks in this wiki and their building blocks. 31 + 32 +You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 4 4 ))) 5 5 6 6 ... ... @@ -8,4 +8,168 @@ 8 8 9 9 10 10 40 +((( 41 +== Building Blocks of P4P Networks == 42 + 43 + 44 +(% class="box" %) 45 +((( 46 +To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 47 +))) 48 + 49 + 50 +==== **1. Data Synchronization** ==== 51 + 52 +> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. 53 + 54 +* //How do peers detect differences and synchronize state?// 55 +* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol 56 + 57 + 58 + 59 +==== **2. Collaborative Data Structures & Conflict Resolution** ==== 60 + 61 +> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. 62 + 63 +* //How do peers collaboratively change shared data and merge conflicts?// 64 +* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext 65 + 66 + 67 + 68 +==== **3. Data Storage & Replication** ==== 69 + 70 +> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. 71 + 72 +* //How is data persisted locally and replicated between peers?// 73 +* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage 74 + 75 + 76 + 77 +==== **4. Peer & Content Discovery** ==== 78 + 79 +> Discovery occurs in two phases: 80 +> 1. **Peer Discovery** → finding _any_ nodes 81 +> 2. **Topic Discovery** → finding _relevant_ nodes or resources 82 +> These mechanisms enable decentralized bootstrapping and interest-based overlays. 83 + 84 +* //How do peers find each other, and how do they discover content in the network?// 85 +* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 86 + 87 + 88 + 89 +==== **5. Identity & Trust** ==== 90 + 91 +> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. 92 + 93 +* //How peers identify themselves, authenticate, and establish trustworthy relationships?// 94 +* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 95 + 96 + 97 + 98 +==== **6. Transport Layer** ==== 99 + 100 +> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 101 + 102 +* //How do peers establish end-to-end byte streams and reliable delivery?// 103 +* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 104 + 105 + 106 + 107 +==== **7. Underlying Transport (Physical/Link Layer)** ==== 108 + 109 +> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 110 + 111 +* //How does data move across the medium?// 112 +* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 113 + 114 + 115 + 116 +==== **8. Session & Connection Management** ==== 117 + 118 +> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 119 + 120 +* //How are connections initiated, authenticated, resumed, and kept alive?// 121 +* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 122 + 123 + 124 + 125 +==== **9. Content Addressing** ==== 126 + 127 +> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 128 + 129 +* //How is data addressed and verified by content, not location?// 130 +* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 131 + 132 + 133 + 134 +==== **10. P2P Connectivity** ==== 135 + 136 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 137 + 138 +* //How can two peers connect directly across networks, firewalls, and NATs?// 139 +* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 140 + 141 + 142 + 143 +==== **11. Session & Connection Management** ==== 144 + 145 +> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 146 + 147 +* //How are connections initiated, authenticated, resumed, and kept alive?// 148 +* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 149 + 150 + 151 + 152 +==== **12. Message Format & Serialization** ==== 153 + 154 +> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 155 + 156 +* //How is data encoded, structured, and made interoperable between peers?// 157 +* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 158 + 159 + 160 + 161 +==== **13. File / Blob Synchronization** ==== 162 + 163 +> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 164 + 165 +//How are large objects transferred and deduplicated efficiently across peers?// 166 +Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 167 + 168 + 169 +==== **14. Local Storage & Processing Primitives** ==== 170 + 171 +> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 172 + 173 +* //How do nodes persist, index, and process data locally—without external servers?// 174 +* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 175 + 176 + 177 + 178 +==== **15. Crash Resilience & Abortability** ==== 179 + 180 +> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 181 + 182 +* //How do nodes recover and maintain correctness under failure?// 183 +* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 184 + 185 + 186 + 187 + 188 +== Distributed Network Types == 189 + 190 + 191 +[[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] 192 + 193 + 194 + 195 +))) 196 + 197 + 198 +((( 199 +== Overview of P4P Networks == 200 + 11 11 {{include reference="Projects.WebHome"/}} 202 +))) 203 + 204 +
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