Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 11.1
edited by Zenna Elfen
on 2025/11/23 23:06
on 2025/11/23 23:06
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To version 33.1
edited by Zenna Elfen
on 2026/01/05 19:49
on 2026/01/05 19:49
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... ... @@ -1,31 +1,184 @@ 1 -(% class="bo x" %)1 +(% class="jumbotron" %) 2 2 ((( 3 -This page contains an overview of all P4P Networks in this wiki and their building blocks. 3 +(% class="container" %) 4 +((( 5 += Peer-for-Peer Networks = 4 4 5 - Youcanalso[[addaP4PNetwork>>doc:Projects.WebHome]]or have a lookat the[[P4PApplications>>doc:P4P.Applications.WebHome]].7 +P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures. 6 6 ))) 9 +))) 7 7 8 8 9 9 10 - 11 11 == Building Blocks of P4P Networks == 12 12 13 13 14 14 (% class="box" %) 15 15 ((( 16 -If you would like to look at the terminology you can read more about definitions here. 17 - 18 +To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 18 18 ))) 19 19 20 -To fully assemble a P4P network one needs a few different building blocks. The following is an overview of the building blocks needed for P4P networks. 21 21 22 22 23 23 24 24 25 25 26 +(% class="col-xs-12 col-sm-4" %) 27 +((( 28 +{{box title="==== Contents ==== 26 26 30 +====== ======"}} 31 +{{toc depth="5"/}} 32 +{{/box}} 33 +))) 27 27 28 28 36 + 37 + 38 + 39 +(% class="row" %) 40 +((( 41 +(% class="col-xs-12 col-sm-8" %) 42 +((( 43 + 44 +==== **1. Data Synchronization** ==== 45 + 46 +> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. 47 + 48 +* //How do peers detect differences and synchronize state?// 49 +* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol 50 + 51 + 52 + 53 +==== **2. Collaborative Data Structures & Conflict Resolution** ==== 54 + 55 +> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. 56 + 57 +* //How do peers collaboratively change shared data and merge conflicts?// 58 +* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext 59 + 60 + 61 + 62 +==== **3. Data Storage & Replication** ==== 63 + 64 +> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. 65 + 66 +* //How is data persisted locally and replicated between peers?// 67 +* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage 68 + 69 + 70 + 71 +==== **4. Peer & Content Discovery** ==== 72 + 73 +> Discovery occurs in two phases: 74 +> 1. **Peer Discovery** → finding _any_ nodes 75 +> 2. **Topic Discovery** → finding _relevant_ nodes or resources 76 +> These mechanisms enable decentralized bootstrapping and interest-based overlays. 77 + 78 +* //How do peers find each other, and how do they discover content in the network?// 79 +* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 80 + 81 + 82 + 83 +==== **5. Identity & Trust** ==== 84 + 85 +> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. 86 + 87 +* //How peers identify themselves, authenticate, and establish trustworthy relationships?// 88 +* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 89 + 90 + 91 + 92 +==== **6. Transport Layer** ==== 93 + 94 +> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 95 + 96 +* //How do peers establish end-to-end byte streams and reliable delivery?// 97 +* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 98 + 99 + 100 + 101 +==== **7. Underlying Transport (Physical/Link Layer)** ==== 102 + 103 +> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 104 + 105 +* //How does data move across the medium?// 106 +* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 107 + 108 + 109 + 110 +==== **8. Session & Connection Management** ==== 111 + 112 +> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 113 + 114 +* //How are connections initiated, authenticated, resumed, and kept alive?// 115 +* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 116 + 117 + 118 + 119 +==== **9. Content Addressing** ==== 120 + 121 +> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 122 + 123 +* //How is data addressed and verified by content, not location?// 124 +* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 125 + 126 + 127 + 128 +==== **10. P2P Connectivity** ==== 129 + 130 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 131 + 132 +* //How can two peers connect directly across networks, firewalls, and NATs?// 133 +* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 134 + 135 + 136 + 137 +==== **11. Session & Connection Management** ==== 138 + 139 +> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 140 + 141 +* //How are connections initiated, authenticated, resumed, and kept alive?// 142 +* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 143 + 144 + 145 + 146 +==== **12. Message Format & Serialization** ==== 147 + 148 +> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 149 + 150 +* //How is data encoded, structured, and made interoperable between peers?// 151 +* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 152 + 153 + 154 + 155 +==== **13. File / Blob Synchronization** ==== 156 + 157 +> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 158 + 159 +//How are large objects transferred and deduplicated efficiently across peers?// 160 +Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 161 + 162 + 163 +==== **14. Local Storage & Processing Primitives** ==== 164 + 165 +> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 166 + 167 +* //How do nodes persist, index, and process data locally—without external servers?// 168 +* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 169 + 170 + 171 + 172 +==== **15. Crash Resilience & Abortability** ==== 173 + 174 +> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 175 + 176 +* //How do nodes recover and maintain correctness under failure?// 177 +* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 178 + 179 + 180 + 181 + 29 29 == Distributed Network Types == 30 30 31 31 ... ... @@ -32,7 +32,17 @@ 32 32 [[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] 33 33 34 34 188 + 189 +))) 35 35 36 -== Overview of P4P Networks == 37 37 192 + 193 + 194 +((( 195 +== Overview of P4P Networks == 196 + 38 38 {{include reference="Projects.WebHome"/}} 198 +))) 199 + 200 + 201 +)))