Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 11.1
edited by Zenna Elfen
on 2025/11/23 23:06
on 2025/11/23 23:06
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To version 36.1
edited by Zenna Elfen
on 2026/01/05 19:52
on 2026/01/05 19:52
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There is no comment for this version
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... ... @@ -1,23 +1,35 @@ 1 -(% class="bo x" %)1 +(% class="jumbotron" %) 2 2 ((( 3 -This page contains an overview of all P4P Networks in this wiki and their building blocks. 3 +(% class="container" %) 4 +((( 5 += Peer-for-Peer Networks = 4 4 5 - Youcanalso[[addaP4PNetwork>>doc:Projects.WebHome]]or have a lookat the[[P4PApplications>>doc:P4P.Applications.WebHome]].7 +P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures. 6 6 ))) 9 +))) 7 7 8 8 9 9 10 10 14 + 15 + 16 + 17 + 18 + 11 11 == Building Blocks of P4P Networks == 12 12 13 13 14 -(% class=" box" %)22 +(% class="row" %) 15 15 ((( 16 -If you would like to look at the terminology you can read more about definitions here. 17 - 24 +To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 25 + 26 +{{box title="==== Contents ==== 27 + 28 +====== ======"}} 29 +{{toc depth="5"/}} 30 +{{/box}} 18 18 ))) 19 19 20 -To fully assemble a P4P network one needs a few different building blocks. The following is an overview of the building blocks needed for P4P networks. 21 21 22 22 23 23 ... ... @@ -26,13 +26,165 @@ 26 26 27 27 28 28 41 + 42 + 43 +((( 44 +==== ==== 45 + 46 +==== **1. Data Synchronization** ==== 47 + 48 +> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. 49 + 50 +* //How do peers detect differences and synchronize state?// 51 +* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol 52 + 53 + 54 + 55 +==== **2. Collaborative Data Structures & Conflict Resolution** ==== 56 + 57 +> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. 58 + 59 +* //How do peers collaboratively change shared data and merge conflicts?// 60 +* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext 61 + 62 + 63 + 64 +==== **3. Data Storage & Replication** ==== 65 + 66 +> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. 67 + 68 +* //How is data persisted locally and replicated between peers?// 69 +* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage 70 + 71 + 72 + 73 +==== **4. Peer & Content Discovery** ==== 74 + 75 +> Discovery occurs in two phases: 76 +> 1. **Peer Discovery** → finding _any_ nodes 77 +> 2. **Topic Discovery** → finding _relevant_ nodes or resources 78 +> These mechanisms enable decentralized bootstrapping and interest-based overlays. 79 + 80 +* //How do peers find each other, and how do they discover content in the network?// 81 +* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 82 + 83 + 84 + 85 +==== **5. Identity & Trust** ==== 86 + 87 +> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. 88 + 89 +* //How peers identify themselves, authenticate, and establish trustworthy relationships?// 90 +* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 91 + 92 + 93 + 94 +==== **6. Transport Layer** ==== 95 + 96 +> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 97 + 98 +* //How do peers establish end-to-end byte streams and reliable delivery?// 99 +* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 100 + 101 + 102 + 103 +==== **7. Underlying Transport (Physical/Link Layer)** ==== 104 + 105 +> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 106 + 107 +* //How does data move across the medium?// 108 +* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 109 + 110 + 111 + 112 +==== **8. Session & Connection Management** ==== 113 + 114 +> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 115 + 116 +* //How are connections initiated, authenticated, resumed, and kept alive?// 117 +* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 118 + 119 + 120 + 121 +==== **9. Content Addressing** ==== 122 + 123 +> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 124 + 125 +* //How is data addressed and verified by content, not location?// 126 +* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 127 + 128 + 129 + 130 +==== **10. P2P Connectivity** ==== 131 + 132 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 133 + 134 +* //How can two peers connect directly across networks, firewalls, and NATs?// 135 +* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 136 + 137 + 138 + 139 +==== **11. Session & Connection Management** ==== 140 + 141 +> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 142 + 143 +* //How are connections initiated, authenticated, resumed, and kept alive?// 144 +* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 145 + 146 + 147 + 148 +==== **12. Message Format & Serialization** ==== 149 + 150 +> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 151 + 152 +* //How is data encoded, structured, and made interoperable between peers?// 153 +* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 154 + 155 + 156 + 157 +==== **13. File / Blob Synchronization** ==== 158 + 159 +> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 160 + 161 +//How are large objects transferred and deduplicated efficiently across peers?// 162 +Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 163 + 164 + 165 +==== **14. Local Storage & Processing Primitives** ==== 166 + 167 +> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 168 + 169 +* //How do nodes persist, index, and process data locally—without external servers?// 170 +* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 171 + 172 + 173 + 174 +==== **15. Crash Resilience & Abortability** ==== 175 + 176 +> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 177 + 178 +* //How do nodes recover and maintain correctness under failure?// 179 +* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 180 + 181 + 182 + 183 + 29 29 == Distributed Network Types == 30 30 31 31 32 32 [[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] 33 33 189 +== == 34 34 191 +== Overview of P4P Networks == 35 35 36 -== Overview of P4P Networks == 37 - 38 38 {{include reference="Projects.WebHome"/}} 194 +))) 195 + 196 + 197 + 198 + 199 + 200 + 201 + 202 +~)~)~)