Changes for page Networks

Last modified by Zenna Elfen on 2026/01/05 21:51

From version 15.1
edited by Zenna Elfen
on 2025/11/24 11:56
Change comment: There is no comment for this version
To version 37.1
edited by Zenna Elfen
on 2026/01/05 19:54
Change comment: There is no comment for this version

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2 2  (((
3 -This page contains an overview of all P4P Networks in this wiki and their building blocks.
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5 += Peer-for-Peer Networks =
4 4  
5 -You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]].
7 +P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures.
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18 18  
19 -== Building Blocks of P4P Networks ==
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24 +{{box title="==== Contents ====
20 20  
26 +====== ======"}}
27 +{{toc depth="5"/}}
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41 +
42 +== Building Blocks of P4P Networks ==
24 24  To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]].
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47 +==== ====
27 27  
28 28  ==== **1. Data Synchronization** ====
29 29  
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72 72  * Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs
73 73  
74 74  
96 +
75 75  ==== **6. Transport Layer** ====
76 76  
77 77  > This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions.
78 78  
79 -* How do peers establish end-to-end byte streams and reliable delivery?
101 +* //How do peers establish end-to-end byte streams and reliable delivery?//
80 80  * Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack
81 81  
82 82  
105 +
83 83  ==== **7. Underlying Transport (Physical/Link Layer)** ====
84 84  
85 85  > Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections.
86 86  
87 -* How does data move across the medium?
110 +* //How does data move across the medium?//
88 88  * Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS
89 89  
113 +
114 +
90 90  ==== **8. Session & Connection Management** ====
91 91  
92 92  > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks.
93 93  
94 -* How are connections initiated, authenticated, resumed, and kept alive?
119 +* //How are connections initiated, authenticated, resumed, and kept alive?//
95 95  * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets
96 96  
97 97  
123 +
98 98  ==== **9. Content Addressing** ====
99 99  
100 100  > Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems.
101 101  
102 -* How is data addressed and verified by content, not location?
128 +* //How is data addressed and verified by content, not location?//
103 103  * Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN)
104 104  
131 +
132 +
105 105  ==== **10. P2P Connectivity** ====
106 106  
107 -> Connectivity ensures peers bypass NATs/firewalls to reach each other.
135 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 
108 108  
109 -* How can two peers connect directly across networks, firewalls, and NATs?
137 +* //How can two peers connect directly across networks, firewalls, and NATs?//
110 110  * Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP
111 111  
140 +
141 +
112 112  ==== **11. Session & Connection Management** ====
113 113  
114 114  > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation.
115 115  
116 -* How are connections initiated, authenticated, resumed, and kept alive?
146 +* //How are connections initiated, authenticated, resumed, and kept alive?//
117 117  * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets
118 118  
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119 119  ==== **12. Message Format & Serialization** ====
120 120  
121 121  > Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data.
122 122  
123 -* How is data encoded, structured, and made interoperable between peers?
155 +* //How is data encoded, structured, and made interoperable between peers?//
124 124  * Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers
125 125  
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126 126  ==== **13. File / Blob Synchronization** ====
127 127  
128 128  > Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases.
129 129  
130 -How are large objects transferred and deduplicated efficiently across peers?
164 +//How are large objects transferred and deduplicated efficiently across peers?//
131 131  Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers
132 132  
167 +
133 133  ==== **14. Local Storage & Processing Primitives** ====
134 134  
135 135  > Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay.
136 136  
137 -* How do nodes persist, index, and process data locally—without external servers?
172 +* //How do nodes persist, index, and process data locally—without external servers?//
138 138  * Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries
139 139  
140 140  
176 +
141 141  ==== **15. Crash Resilience & Abortability** ====
142 142  
143 143  > Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation.
144 144  
145 -* How do nodes recover and maintain correctness under failure?
181 +* //How do nodes recover and maintain correctness under failure?//
146 146  * Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences
147 147  
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153 153  
154 154  [[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]]
155 155  
192 +== ==
156 156  
157 -
158 158  == Overview of P4P Networks ==
159 159  
160 160  {{include reference="Projects.WebHome"/}}
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205 +~)~)~)