Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 15.1
edited by Zenna Elfen
on 2025/11/24 11:56
on 2025/11/24 11:56
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To version 37.1
edited by Zenna Elfen
on 2026/01/05 19:54
on 2026/01/05 19:54
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There is no comment for this version
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... ... @@ -1,9 +1,12 @@ 1 -(% class="bo x" %)1 +(% class="jumbotron" %) 2 2 ((( 3 -This page contains an overview of all P4P Networks in this wiki and their building blocks. 3 +(% class="container" %) 4 +((( 5 += Peer-for-Peer Networks = 4 4 5 - Youcanalso[[addaP4PNetwork>>doc:Projects.WebHome]]or have a lookat the[[P4PApplications>>doc:P4P.Applications.WebHome]].7 +P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures. 6 6 ))) 9 +))) 7 7 8 8 9 9 ... ... @@ -16,14 +16,32 @@ 16 16 17 17 18 18 19 -== Building Blocks of P4P Networks == 22 +(% class="col-xs-12 col-sm-8" %) 23 +((( 24 +{{box title="==== Contents ==== 20 20 26 +====== ======"}} 27 +{{toc depth="5"/}} 28 +{{/box}} 29 +))) 21 21 22 -(% class="box" %) 31 + 32 + 33 + 34 + 35 + 36 + 37 + 38 + 39 +(% class="row" %) 23 23 ((( 41 + 42 +== Building Blocks of P4P Networks == 24 24 To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 25 25 ))) 26 26 46 +((( 47 +==== ==== 27 27 28 28 ==== **1. Data Synchronization** ==== 29 29 ... ... @@ -72,77 +72,92 @@ 72 72 * Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 73 73 74 74 96 + 75 75 ==== **6. Transport Layer** ==== 76 76 77 77 > This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 78 78 79 -* How do peers establish end-to-end byte streams and reliable delivery? 101 +* //How do peers establish end-to-end byte streams and reliable delivery?// 80 80 * Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 81 81 82 82 105 + 83 83 ==== **7. Underlying Transport (Physical/Link Layer)** ==== 84 84 85 85 > Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 86 86 87 -* How does data move across the medium? 110 +* //How does data move across the medium?// 88 88 * Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 89 89 113 + 114 + 90 90 ==== **8. Session & Connection Management** ==== 91 91 92 92 > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 93 93 94 -* How are connections initiated, authenticated, resumed, and kept alive? 119 +* //How are connections initiated, authenticated, resumed, and kept alive?// 95 95 * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 96 96 97 97 123 + 98 98 ==== **9. Content Addressing** ==== 99 99 100 100 > Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 101 101 102 -* How is data addressed and verified by content, not location? 128 +* //How is data addressed and verified by content, not location?// 103 103 * Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 104 104 131 + 132 + 105 105 ==== **10. P2P Connectivity** ==== 106 106 107 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 135 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 108 108 109 -* How can two peers connect directly across networks, firewalls, and NATs? 137 +* //How can two peers connect directly across networks, firewalls, and NATs?// 110 110 * Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 111 111 140 + 141 + 112 112 ==== **11. Session & Connection Management** ==== 113 113 114 114 > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 115 115 116 -* How are connections initiated, authenticated, resumed, and kept alive? 146 +* //How are connections initiated, authenticated, resumed, and kept alive?// 117 117 * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 118 118 149 + 150 + 119 119 ==== **12. Message Format & Serialization** ==== 120 120 121 121 > Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 122 122 123 -* How is data encoded, structured, and made interoperable between peers? 155 +* //How is data encoded, structured, and made interoperable between peers?// 124 124 * Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 125 125 158 + 159 + 126 126 ==== **13. File / Blob Synchronization** ==== 127 127 128 128 > Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 129 129 130 -How are large objects transferred and deduplicated efficiently across peers? 164 +//How are large objects transferred and deduplicated efficiently across peers?// 131 131 Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 132 132 167 + 133 133 ==== **14. Local Storage & Processing Primitives** ==== 134 134 135 135 > Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 136 136 137 -* How do nodes persist, index, and process data locally—without external servers? 172 +* //How do nodes persist, index, and process data locally—without external servers?// 138 138 * Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 139 139 140 140 176 + 141 141 ==== **15. Crash Resilience & Abortability** ==== 142 142 143 143 > Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 144 144 145 -* How do nodes recover and maintain correctness under failure? 181 +* //How do nodes recover and maintain correctness under failure?// 146 146 * Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 147 147 148 148 ... ... @@ -153,8 +153,17 @@ 153 153 154 154 [[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] 155 155 192 +== == 156 156 157 - 158 158 == Overview of P4P Networks == 159 159 160 160 {{include reference="Projects.WebHome"/}} 197 +))) 198 + 199 + 200 + 201 + 202 + 203 + 204 + 205 +~)~)~)