Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 26.1
edited by Zenna Elfen
on 2026/01/05 19:44
on 2026/01/05 19:44
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To version 12.1
edited by Zenna Elfen
on 2025/11/24 11:46
on 2025/11/24 11:46
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... ... @@ -1,13 +11,3 @@ 1 -(% class="jumbotron" %) 2 -((( 3 -(% class="container" %) 4 -((( 5 -= Peer-for-Peer Networks = 6 - 7 -P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures. 8 -))) 9 -))) 10 - 11 11 (% class="box" %) 12 12 ((( 13 13 This page contains an overview of all P4P Networks in this wiki and their building blocks. ... ... @@ -17,164 +17,26 @@ 17 17 18 18 19 19 20 -(% class="col-xs-12 col-sm-4" %) 21 -((( 22 -{{box title="==== Contents ==== 23 23 24 -====== ======"}} 25 -{{toc depth="3"/}} 26 -{{/box}} 27 -))) 28 28 29 29 30 -((( 31 31 == Building Blocks of P4P Networks == 32 32 33 33 34 34 (% class="box" %) 35 35 ((( 36 - To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks.Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]].18 +Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 37 37 ))) 38 38 21 +To fully assemble a P4P network one needs a few different building blocks. The following is an overview of the building blocks needed for P4P networks. 39 39 40 -==== **1. Data Synchronization** ==== 41 41 42 -> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. 43 43 44 -* //How do peers detect differences and synchronize state?// 45 -* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol 46 46 47 47 48 48 49 -==== **2. Collaborative Data Structures & Conflict Resolution** ==== 50 50 51 -> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. 52 52 53 -* //How do peers collaboratively change shared data and merge conflicts?// 54 -* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext 55 - 56 - 57 - 58 -==== **3. Data Storage & Replication** ==== 59 - 60 -> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. 61 - 62 -* //How is data persisted locally and replicated between peers?// 63 -* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage 64 - 65 - 66 - 67 -==== **4. Peer & Content Discovery** ==== 68 - 69 -> Discovery occurs in two phases: 70 -> 1. **Peer Discovery** → finding _any_ nodes 71 -> 2. **Topic Discovery** → finding _relevant_ nodes or resources 72 -> These mechanisms enable decentralized bootstrapping and interest-based overlays. 73 - 74 -* //How do peers find each other, and how do they discover content in the network?// 75 -* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 76 - 77 - 78 - 79 -==== **5. Identity & Trust** ==== 80 - 81 -> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. 82 - 83 -* //How peers identify themselves, authenticate, and establish trustworthy relationships?// 84 -* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 85 - 86 - 87 - 88 -==== **6. Transport Layer** ==== 89 - 90 -> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 91 - 92 -* //How do peers establish end-to-end byte streams and reliable delivery?// 93 -* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 94 - 95 - 96 - 97 -==== **7. Underlying Transport (Physical/Link Layer)** ==== 98 - 99 -> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 100 - 101 -* //How does data move across the medium?// 102 -* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 103 - 104 - 105 - 106 -==== **8. Session & Connection Management** ==== 107 - 108 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 109 - 110 -* //How are connections initiated, authenticated, resumed, and kept alive?// 111 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 112 - 113 - 114 - 115 -==== **9. Content Addressing** ==== 116 - 117 -> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 118 - 119 -* //How is data addressed and verified by content, not location?// 120 -* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 121 - 122 - 123 - 124 -==== **10. P2P Connectivity** ==== 125 - 126 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 127 - 128 -* //How can two peers connect directly across networks, firewalls, and NATs?// 129 -* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 130 - 131 - 132 - 133 -==== **11. Session & Connection Management** ==== 134 - 135 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 136 - 137 -* //How are connections initiated, authenticated, resumed, and kept alive?// 138 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 139 - 140 - 141 - 142 -==== **12. Message Format & Serialization** ==== 143 - 144 -> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 145 - 146 -* //How is data encoded, structured, and made interoperable between peers?// 147 -* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 148 - 149 - 150 - 151 -==== **13. File / Blob Synchronization** ==== 152 - 153 -> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 154 - 155 -//How are large objects transferred and deduplicated efficiently across peers?// 156 -Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 157 - 158 - 159 -==== **14. Local Storage & Processing Primitives** ==== 160 - 161 -> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 162 - 163 -* //How do nodes persist, index, and process data locally—without external servers?// 164 -* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 165 - 166 - 167 - 168 -==== **15. Crash Resilience & Abortability** ==== 169 - 170 -> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 171 - 172 -* //How do nodes recover and maintain correctness under failure?// 173 -* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 174 - 175 - 176 - 177 - 178 178 == Distributed Network Types == 179 179 180 180 ... ... @@ -181,14 +181,7 @@ 181 181 [[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] 182 182 183 183 184 - 185 -))) 186 186 187 - 188 -((( 189 189 == Overview of P4P Networks == 190 190 191 191 {{include reference="Projects.WebHome"/}} 192 -))) 193 - 194 -