Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 27.1
edited by Zenna Elfen
on 2026/01/05 19:45
on 2026/01/05 19:45
Change comment:
There is no comment for this version
To version 14.1
edited by Zenna Elfen
on 2025/11/24 11:48
on 2025/11/24 11:48
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -1,184 +1,84 @@ 1 -(% class=" jumbotron" %)1 +(% class="box" %) 2 2 ((( 3 -(% class="container" %) 4 -((( 5 -= Peer-for-Peer Networks = 3 +This page contains an overview of all P4P Networks in this wiki and their building blocks. 6 6 7 - P4P, shortfor Peer-4-Peer (which inturn isshortforPeer-for-Peer)area family of networks which buildon principles of local-first, peer-2-peer,open-source, routing agnostic (offline-first) and mutual-aid principles.Theaboveis a lot of termswhich inand of themselvescarryalotofmeaning, yetwhen combinedtheyenablecensorship-resistant, resilient andadaptive, sustainable and energy-efficient communicationinfrastructures.5 +You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 8 8 ))) 9 -))) 10 10 11 11 12 -(% class="col-xs-12 col-sm-4" %) 13 -((( 14 -{{box title="==== Contents ==== 15 15 16 -====== ======"}} 17 -{{toc depth="3"/}} 18 -{{/box}} 19 -))) 20 20 21 21 22 -(% class="box" %) 23 -((( 24 -This page contains an overview of all P4P Networks in this wiki and their building blocks. 25 25 26 -You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 27 -))) 28 28 29 29 30 30 31 31 32 - 33 - 34 -((( 35 35 == Building Blocks of P4P Networks == 36 36 37 37 38 38 (% class="box" %) 39 39 ((( 40 - To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks.Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]].22 +Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 41 41 ))) 42 42 25 +To fully assemble a P4P network one needs a few different building blocks. The following is an overview of the building blocks needed for P4P networks. 43 43 44 -==== **1. Data Synchronization** ==== 45 45 28 +==== **Data Synchronization** ==== 29 + 46 46 > Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. 47 47 48 - *//How do peers detect differences and synchronize state?//49 - *Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol32 +- _How do peers detect differences and synchronize state?_ 33 +- Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol 50 50 35 +*Relevant links or documentation:* 51 51 52 52 53 -==== ** 2.Collaborative Data Structures & Conflict Resolution** ====38 +==== **Collaborative Data Structures & Conflict Resolution** ==== 54 54 55 55 > This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. 56 56 57 - *//How do peers collaboratively change shared data and merge conflicts?//58 - *Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext42 +- _How do peers collaboratively change shared data and merge conflicts?_ 43 +- Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext 59 59 45 +*Relevant links or documentation:* 60 60 61 61 62 -==== ** 3.Data Storage & Replication** ====48 +==== **Data Storage & Replication** ==== 63 63 64 64 > This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. 65 65 66 - *//How is data persisted locally and replicated between peers?//67 - *Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage52 +- _How is data persisted locally and replicated between peers?_ 53 +- Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage 68 68 55 +*Relevant links or documentation:* 69 69 57 +==== **Peer & Content Discovery** ==== 70 70 71 -==== **4. Peer & Content Discovery** ==== 72 - 73 73 > Discovery occurs in two phases: 74 74 > 1. **Peer Discovery** → finding _any_ nodes 75 75 > 2. **Topic Discovery** → finding _relevant_ nodes or resources 76 76 > These mechanisms enable decentralized bootstrapping and interest-based overlays. 77 77 78 -* //How do peers find each other, and how do they discover content in the network?// 79 -* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 80 80 65 +- _How do peers find each other, and how do they discover content in the network?_ 66 +- Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 81 81 68 +*Relevant links or documentation:* 82 82 83 - ====**5.Identity & Trust**====70 +# **Identity & Trust** 84 84 85 85 > Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. 86 86 87 - *//How peers identify themselves, authenticate, and establish trustworthy relationships?//88 - *Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs74 +- _How peers identify themselves, authenticate, and establish trustworthy relationships?_ 75 +- Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 89 89 90 90 91 91 92 -==== **6. Transport Layer** ==== 93 93 94 -> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 95 95 96 -* //How do peers establish end-to-end byte streams and reliable delivery?// 97 -* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 98 98 99 - 100 - 101 -==== **7. Underlying Transport (Physical/Link Layer)** ==== 102 - 103 -> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 104 - 105 -* //How does data move across the medium?// 106 -* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 107 - 108 - 109 - 110 -==== **8. Session & Connection Management** ==== 111 - 112 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 113 - 114 -* //How are connections initiated, authenticated, resumed, and kept alive?// 115 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 116 - 117 - 118 - 119 -==== **9. Content Addressing** ==== 120 - 121 -> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 122 - 123 -* //How is data addressed and verified by content, not location?// 124 -* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 125 - 126 - 127 - 128 -==== **10. P2P Connectivity** ==== 129 - 130 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 131 - 132 -* //How can two peers connect directly across networks, firewalls, and NATs?// 133 -* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 134 - 135 - 136 - 137 -==== **11. Session & Connection Management** ==== 138 - 139 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 140 - 141 -* //How are connections initiated, authenticated, resumed, and kept alive?// 142 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 143 - 144 - 145 - 146 -==== **12. Message Format & Serialization** ==== 147 - 148 -> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 149 - 150 -* //How is data encoded, structured, and made interoperable between peers?// 151 -* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 152 - 153 - 154 - 155 -==== **13. File / Blob Synchronization** ==== 156 - 157 -> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 158 - 159 -//How are large objects transferred and deduplicated efficiently across peers?// 160 -Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 161 - 162 - 163 -==== **14. Local Storage & Processing Primitives** ==== 164 - 165 -> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 166 - 167 -* //How do nodes persist, index, and process data locally—without external servers?// 168 -* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 169 - 170 - 171 - 172 -==== **15. Crash Resilience & Abortability** ==== 173 - 174 -> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 175 - 176 -* //How do nodes recover and maintain correctness under failure?// 177 -* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 178 - 179 - 180 - 181 - 182 182 == Distributed Network Types == 183 183 184 184 ... ... @@ -185,14 +185,7 @@ 185 185 [[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] 186 186 187 187 188 - 189 -))) 190 190 191 - 192 -((( 193 193 == Overview of P4P Networks == 194 194 195 195 {{include reference="Projects.WebHome"/}} 196 -))) 197 - 198 -