Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 28.1
edited by Zenna Elfen
on 2026/01/05 19:45
on 2026/01/05 19:45
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To version 8.1
edited by Zenna Elfen
on 2025/11/23 22:48
on 2025/11/23 22:48
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... ... @@ -1,200 +24,9 @@ 1 -(% class="jumbotron" %) 2 -((( 3 -(% class="container" %) 4 -((( 5 -= Peer-for-Peer Networks = 6 - 7 -P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures. 8 -))) 9 -))) 10 - 11 - 12 - 13 - 14 -(% class="col-m-12 col-m-4" %) 15 -((( 16 -{{box title="==== Contents ==== 17 - 18 -====== ======"}} 19 -{{toc depth="5"/}} 20 -{{/box}} 21 -))) 22 - 23 - 24 24 (% class="box" %) 25 25 ((( 26 -This page contains an overview of all P4P Networks in this wiki and their building blocks. 27 - 28 -You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 3 +This page contains an overview of all P4P Networks in this wiki. You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 29 29 ))) 30 30 31 31 32 32 33 33 34 - 35 - 36 -((( 37 -== Building Blocks of P4P Networks == 38 - 39 - 40 -(% class="box" %) 41 -((( 42 -To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 43 -))) 44 - 45 - 46 -==== **1. Data Synchronization** ==== 47 - 48 -> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. 49 - 50 -* //How do peers detect differences and synchronize state?// 51 -* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol 52 - 53 - 54 - 55 -==== **2. Collaborative Data Structures & Conflict Resolution** ==== 56 - 57 -> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. 58 - 59 -* //How do peers collaboratively change shared data and merge conflicts?// 60 -* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext 61 - 62 - 63 - 64 -==== **3. Data Storage & Replication** ==== 65 - 66 -> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. 67 - 68 -* //How is data persisted locally and replicated between peers?// 69 -* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage 70 - 71 - 72 - 73 -==== **4. Peer & Content Discovery** ==== 74 - 75 -> Discovery occurs in two phases: 76 -> 1. **Peer Discovery** → finding _any_ nodes 77 -> 2. **Topic Discovery** → finding _relevant_ nodes or resources 78 -> These mechanisms enable decentralized bootstrapping and interest-based overlays. 79 - 80 -* //How do peers find each other, and how do they discover content in the network?// 81 -* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 82 - 83 - 84 - 85 -==== **5. Identity & Trust** ==== 86 - 87 -> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. 88 - 89 -* //How peers identify themselves, authenticate, and establish trustworthy relationships?// 90 -* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 91 - 92 - 93 - 94 -==== **6. Transport Layer** ==== 95 - 96 -> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 97 - 98 -* //How do peers establish end-to-end byte streams and reliable delivery?// 99 -* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 100 - 101 - 102 - 103 -==== **7. Underlying Transport (Physical/Link Layer)** ==== 104 - 105 -> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 106 - 107 -* //How does data move across the medium?// 108 -* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 109 - 110 - 111 - 112 -==== **8. Session & Connection Management** ==== 113 - 114 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 115 - 116 -* //How are connections initiated, authenticated, resumed, and kept alive?// 117 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 118 - 119 - 120 - 121 -==== **9. Content Addressing** ==== 122 - 123 -> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 124 - 125 -* //How is data addressed and verified by content, not location?// 126 -* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 127 - 128 - 129 - 130 -==== **10. P2P Connectivity** ==== 131 - 132 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 133 - 134 -* //How can two peers connect directly across networks, firewalls, and NATs?// 135 -* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 136 - 137 - 138 - 139 -==== **11. Session & Connection Management** ==== 140 - 141 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 142 - 143 -* //How are connections initiated, authenticated, resumed, and kept alive?// 144 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 145 - 146 - 147 - 148 -==== **12. Message Format & Serialization** ==== 149 - 150 -> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 151 - 152 -* //How is data encoded, structured, and made interoperable between peers?// 153 -* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 154 - 155 - 156 - 157 -==== **13. File / Blob Synchronization** ==== 158 - 159 -> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 160 - 161 -//How are large objects transferred and deduplicated efficiently across peers?// 162 -Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 163 - 164 - 165 -==== **14. Local Storage & Processing Primitives** ==== 166 - 167 -> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 168 - 169 -* //How do nodes persist, index, and process data locally—without external servers?// 170 -* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 171 - 172 - 173 - 174 -==== **15. Crash Resilience & Abortability** ==== 175 - 176 -> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 177 - 178 -* //How do nodes recover and maintain correctness under failure?// 179 -* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 180 - 181 - 182 - 183 - 184 -== Distributed Network Types == 185 - 186 - 187 -[[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] 188 - 189 - 190 - 191 -))) 192 - 193 - 194 -((( 195 -== Overview of P4P Networks == 196 - 197 197 {{include reference="Projects.WebHome"/}} 198 -))) 199 - 200 -
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