Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 30.1
edited by Zenna Elfen
on 2026/01/05 19:46
on 2026/01/05 19:46
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To version 7.1
edited by Zenna Elfen
on 2025/11/23 22:45
on 2025/11/23 22:45
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... ... @@ -1,35 +28,6 @@ 1 -(% class="jumbotron" %) 2 -((( 3 -(% class="container" %) 4 -((( 5 -= Peer-for-Peer Networks = 6 - 7 -P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures. 8 -))) 9 -))) 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 -(% class="col-xs-12 col-sm-6" %) 19 -((( 20 -{{box title="==== Contents ==== 21 - 22 -====== ======"}} 23 -{{toc depth="5"/}} 24 -{{/box}} 25 -))) 26 - 27 - 28 28 (% class="box" %) 29 29 ((( 30 -This page contains an overview of all P4P Networks in this wiki and their building blocks. 31 - 32 -You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 3 +This page contains an overview of all P4P Networks in this wiki. You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 33 33 ))) 34 34 35 35 ... ... @@ -37,168 +37,12 @@ 37 37 38 38 39 39 40 -((( 41 -== Building Blocks of P4P Networks == 42 42 43 43 44 -(% class="box" %) 45 -((( 46 -To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 47 -))) 48 48 49 49 50 -==== **1. Data Synchronization** ==== 51 51 52 -> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. 53 53 54 -* //How do peers detect differences and synchronize state?// 55 -* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol 56 56 57 57 58 - 59 -==== **2. Collaborative Data Structures & Conflict Resolution** ==== 60 - 61 -> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. 62 - 63 -* //How do peers collaboratively change shared data and merge conflicts?// 64 -* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext 65 - 66 - 67 - 68 -==== **3. Data Storage & Replication** ==== 69 - 70 -> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. 71 - 72 -* //How is data persisted locally and replicated between peers?// 73 -* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage 74 - 75 - 76 - 77 -==== **4. Peer & Content Discovery** ==== 78 - 79 -> Discovery occurs in two phases: 80 -> 1. **Peer Discovery** → finding _any_ nodes 81 -> 2. **Topic Discovery** → finding _relevant_ nodes or resources 82 -> These mechanisms enable decentralized bootstrapping and interest-based overlays. 83 - 84 -* //How do peers find each other, and how do they discover content in the network?// 85 -* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 86 - 87 - 88 - 89 -==== **5. Identity & Trust** ==== 90 - 91 -> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. 92 - 93 -* //How peers identify themselves, authenticate, and establish trustworthy relationships?// 94 -* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 95 - 96 - 97 - 98 -==== **6. Transport Layer** ==== 99 - 100 -> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 101 - 102 -* //How do peers establish end-to-end byte streams and reliable delivery?// 103 -* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 104 - 105 - 106 - 107 -==== **7. Underlying Transport (Physical/Link Layer)** ==== 108 - 109 -> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 110 - 111 -* //How does data move across the medium?// 112 -* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 113 - 114 - 115 - 116 -==== **8. Session & Connection Management** ==== 117 - 118 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 119 - 120 -* //How are connections initiated, authenticated, resumed, and kept alive?// 121 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 122 - 123 - 124 - 125 -==== **9. Content Addressing** ==== 126 - 127 -> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 128 - 129 -* //How is data addressed and verified by content, not location?// 130 -* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 131 - 132 - 133 - 134 -==== **10. P2P Connectivity** ==== 135 - 136 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 137 - 138 -* //How can two peers connect directly across networks, firewalls, and NATs?// 139 -* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 140 - 141 - 142 - 143 -==== **11. Session & Connection Management** ==== 144 - 145 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 146 - 147 -* //How are connections initiated, authenticated, resumed, and kept alive?// 148 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 149 - 150 - 151 - 152 -==== **12. Message Format & Serialization** ==== 153 - 154 -> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 155 - 156 -* //How is data encoded, structured, and made interoperable between peers?// 157 -* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 158 - 159 - 160 - 161 -==== **13. File / Blob Synchronization** ==== 162 - 163 -> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 164 - 165 -//How are large objects transferred and deduplicated efficiently across peers?// 166 -Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 167 - 168 - 169 -==== **14. Local Storage & Processing Primitives** ==== 170 - 171 -> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 172 - 173 -* //How do nodes persist, index, and process data locally—without external servers?// 174 -* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 175 - 176 - 177 - 178 -==== **15. Crash Resilience & Abortability** ==== 179 - 180 -> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 181 - 182 -* //How do nodes recover and maintain correctness under failure?// 183 -* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 184 - 185 - 186 - 187 - 188 -== Distributed Network Types == 189 - 190 - 191 -[[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] 192 - 193 - 194 - 195 -))) 196 - 197 - 198 -((( 199 -== Overview of P4P Networks == 200 - 201 201 {{include reference="Projects.WebHome"/}} 202 -))) 203 - 204 -
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