Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 42.1
edited by Zenna Elfen
on 2026/01/05 20:00
on 2026/01/05 20:00
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To version 15.1
edited by Zenna Elfen
on 2025/11/24 11:56
on 2025/11/24 11:56
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... ... @@ -1,19 +1,11 @@ 1 -(% class=" jumbotron" %)1 +(% class="box" %) 2 2 ((( 3 -(% class="container" %) 4 -((( 5 -= Peer-for-Peer Networks = 3 +This page contains an overview of all P4P Networks in this wiki and their building blocks. 6 6 7 - P4P, shortfor Peer-4-Peer (which inturn isshortforPeer-for-Peer)area family of networks which buildon principles of local-first, peer-2-peer,open-source, routing agnostic (offline-first) and mutual-aid principles.Theaboveis a lot of termswhich inand of themselvescarryalotofmeaning, yetwhen combinedtheyenablecensorship-resistant, resilient andadaptive, sustainable and energy-efficient communicationinfrastructures.5 +You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 8 8 ))) 9 -))) 10 10 11 11 12 -(% class="col-xs-12 col-sm-4" %) 13 -((( 14 -{{box title=" **Contents**"}} 15 -{{toc depth="5"/}} 16 -{{/box}} 17 17 18 18 19 19 ... ... @@ -20,20 +20,19 @@ 20 20 21 21 22 22 23 -(% class="col-xs-12 col-sm-6" %) 24 -((( 25 -== Building Blocks of P4P Networks == 26 26 27 -To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 28 28 29 29 30 30 19 +== Building Blocks of P4P Networks == 31 31 32 32 33 -(% class=" col-xs-12 col-sm-14" %)22 +(% class="box" %) 34 34 ((( 35 - 24 +To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 25 +))) 36 36 27 + 37 37 ==== **1. Data Synchronization** ==== 38 38 39 39 > Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. ... ... @@ -81,92 +81,77 @@ 81 81 * Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 82 82 83 83 84 - 85 85 ==== **6. Transport Layer** ==== 86 86 87 87 > This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 88 88 89 -* //How do peers establish end-to-end byte streams and reliable delivery?//79 +* How do peers establish end-to-end byte streams and reliable delivery? 90 90 * Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 91 91 92 92 93 - 94 94 ==== **7. Underlying Transport (Physical/Link Layer)** ==== 95 95 96 96 > Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 97 97 98 -* //How does data move across the medium?//87 +* How does data move across the medium? 99 99 * Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 100 100 101 - 102 - 103 103 ==== **8. Session & Connection Management** ==== 104 104 105 105 > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 106 106 107 -* //How are connections initiated, authenticated, resumed, and kept alive?//94 +* How are connections initiated, authenticated, resumed, and kept alive? 108 108 * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 109 109 110 110 111 - 112 112 ==== **9. Content Addressing** ==== 113 113 114 114 > Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 115 115 116 -* //How is data addressed and verified by content, not location?//102 +* How is data addressed and verified by content, not location? 117 117 * Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 118 118 119 - 120 - 121 121 ==== **10. P2P Connectivity** ==== 122 122 123 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 107 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 124 124 125 -* //How can two peers connect directly across networks, firewalls, and NATs?//109 +* How can two peers connect directly across networks, firewalls, and NATs? 126 126 * Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 127 127 128 - 129 - 130 130 ==== **11. Session & Connection Management** ==== 131 131 132 132 > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 133 133 134 -* //How are connections initiated, authenticated, resumed, and kept alive?//116 +* How are connections initiated, authenticated, resumed, and kept alive? 135 135 * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 136 136 137 - 138 - 139 139 ==== **12. Message Format & Serialization** ==== 140 140 141 141 > Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 142 142 143 -* //How is data encoded, structured, and made interoperable between peers?//123 +* How is data encoded, structured, and made interoperable between peers? 144 144 * Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 145 145 146 - 147 - 148 148 ==== **13. File / Blob Synchronization** ==== 149 149 150 150 > Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 151 151 152 - //How are large objects transferred and deduplicated efficiently across peers?//130 +How are large objects transferred and deduplicated efficiently across peers? 153 153 Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 154 154 155 - 156 156 ==== **14. Local Storage & Processing Primitives** ==== 157 157 158 158 > Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 159 159 160 -* //How do nodes persist, index, and process data locally—without external servers?//137 +* How do nodes persist, index, and process data locally—without external servers? 161 161 * Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 162 162 163 163 164 - 165 165 ==== **15. Crash Resilience & Abortability** ==== 166 166 167 167 > Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 168 168 169 -* //How do nodes recover and maintain correctness under failure?//145 +* How do nodes recover and maintain correctness under failure? 170 170 * Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 171 171 172 172 ... ... @@ -182,13 +182,3 @@ 182 182 == Overview of P4P Networks == 183 183 184 184 {{include reference="Projects.WebHome"/}} 185 -))) 186 - 187 - 188 - 189 - 190 - 191 - 192 - 193 -~)~)~) 194 -)))