Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 44.1
edited by Zenna Elfen
on 2026/01/05 20:02
on 2026/01/05 20:02
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To version 15.1
edited by Zenna Elfen
on 2025/11/24 11:56
on 2025/11/24 11:56
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... ... @@ -1,24 +1,14 @@ 1 -(% class=" jumbotron" %)1 +(% class="box" %) 2 2 ((( 3 -(% class="container" %) 4 -((( 5 -= Peer-for-Peer Networks = 3 +This page contains an overview of all P4P Networks in this wiki and their building blocks. 6 6 7 - P4P, shortfor Peer-4-Peer (which inturn isshortforPeer-for-Peer)area family of networks which buildon principles of local-first, peer-2-peer,open-source, routing agnostic (offline-first) and mutual-aid principles.Theaboveis a lot of termswhich inand of themselvescarryalotofmeaning, yetwhen combinedtheyenablecensorship-resistant, resilient andadaptive, sustainable and energy-efficient communicationinfrastructures.5 +You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 8 8 ))) 9 -))) 10 10 11 11 12 12 13 13 14 14 15 -(% class="row" %) 16 -((( 17 -(% class="col-xs-12 col-sm-4" %) 18 -((( 19 -{{box title=" **Contents**"}} 20 -{{toc depth="5"/}} 21 -{{/box}} 22 22 23 23 24 24 ... ... @@ -25,20 +25,16 @@ 25 25 26 26 27 27 28 -(% class="col-xs-12 col-sm-8" %) 29 -((( 18 + 30 30 == Building Blocks of P4P Networks == 31 31 32 -To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 33 33 34 - 35 - 36 - 37 - 38 -(% class="col-xs-12 col-sm-8" %) 22 +(% class="box" %) 39 39 ((( 40 - 24 +To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 25 +))) 41 41 27 + 42 42 ==== **1. Data Synchronization** ==== 43 43 44 44 > Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. ... ... @@ -86,92 +86,77 @@ 86 86 * Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 87 87 88 88 89 - 90 90 ==== **6. Transport Layer** ==== 91 91 92 92 > This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 93 93 94 -* //How do peers establish end-to-end byte streams and reliable delivery?//79 +* How do peers establish end-to-end byte streams and reliable delivery? 95 95 * Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 96 96 97 97 98 - 99 99 ==== **7. Underlying Transport (Physical/Link Layer)** ==== 100 100 101 101 > Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 102 102 103 -* //How does data move across the medium?//87 +* How does data move across the medium? 104 104 * Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 105 105 106 - 107 - 108 108 ==== **8. Session & Connection Management** ==== 109 109 110 110 > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 111 111 112 -* //How are connections initiated, authenticated, resumed, and kept alive?//94 +* How are connections initiated, authenticated, resumed, and kept alive? 113 113 * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 114 114 115 115 116 - 117 117 ==== **9. Content Addressing** ==== 118 118 119 119 > Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 120 120 121 -* //How is data addressed and verified by content, not location?//102 +* How is data addressed and verified by content, not location? 122 122 * Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 123 123 124 - 125 - 126 126 ==== **10. P2P Connectivity** ==== 127 127 128 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 107 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 129 129 130 -* //How can two peers connect directly across networks, firewalls, and NATs?//109 +* How can two peers connect directly across networks, firewalls, and NATs? 131 131 * Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 132 132 133 - 134 - 135 135 ==== **11. Session & Connection Management** ==== 136 136 137 137 > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 138 138 139 -* //How are connections initiated, authenticated, resumed, and kept alive?//116 +* How are connections initiated, authenticated, resumed, and kept alive? 140 140 * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 141 141 142 - 143 - 144 144 ==== **12. Message Format & Serialization** ==== 145 145 146 146 > Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 147 147 148 -* //How is data encoded, structured, and made interoperable between peers?//123 +* How is data encoded, structured, and made interoperable between peers? 149 149 * Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 150 150 151 - 152 - 153 153 ==== **13. File / Blob Synchronization** ==== 154 154 155 155 > Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 156 156 157 - //How are large objects transferred and deduplicated efficiently across peers?//130 +How are large objects transferred and deduplicated efficiently across peers? 158 158 Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 159 159 160 - 161 161 ==== **14. Local Storage & Processing Primitives** ==== 162 162 163 163 > Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 164 164 165 -* //How do nodes persist, index, and process data locally—without external servers?//137 +* How do nodes persist, index, and process data locally—without external servers? 166 166 * Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 167 167 168 168 169 - 170 170 ==== **15. Crash Resilience & Abortability** ==== 171 171 172 172 > Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 173 173 174 -* //How do nodes recover and maintain correctness under failure?//145 +* How do nodes recover and maintain correctness under failure? 175 175 * Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 176 176 177 177 ... ... @@ -187,14 +187,3 @@ 187 187 == Overview of P4P Networks == 188 188 189 189 {{include reference="Projects.WebHome"/}} 190 -))) 191 - 192 - 193 - 194 - 195 - 196 - 197 - 198 -~)~)~) 199 -))) 200 -)))