Changes for page Networks

Last modified by Zenna Elfen on 2026/01/05 21:51

From version 49.1
edited by Zenna Elfen
on 2026/01/05 20:13
Change comment: There is no comment for this version
To version 15.1
edited by Zenna Elfen
on 2025/11/24 11:56
Change comment: There is no comment for this version

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5 -= Peer-for-Peer Networks =
3 +This page contains an overview of all P4P Networks in this wiki and their building blocks.
6 6  
7 -P4P, short for Peer-4-Peer (which in turn is short for Peer-for-Peer) are a family of networks which build on principles of local-first, peer-2-peer, open-source, routing agnostic (offline-first) and mutual-aid principles. The above is a lot of terms which in and of themselves carry a lot of meaning, yet when combined they enable censorship-resistant, resilient and adaptive, sustainable and energy-efficient communication infrastructures.
5 +You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]].
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10 10  
11 -== Core principles of Peer-4-Peer Networks ==
12 12  
13 13  
14 -=== Mutual-Aid ===
15 15  
16 16  
17 -=== Peer-2-Peer ===
18 18  
19 19  
20 -=== Local-First ===
21 21  
22 22  
23 -=== Routing Agnostic ===
24 24  
25 25  
26 26  
19 +== Building Blocks of P4P Networks ==
27 27  
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29 -== 15 Building Blocks of P4P Networks ==
30 30  
31 -To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks.
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24 +To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]].
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42 -
43 43  ==== **1. Data Synchronization** ====
44 44  
45 45  > Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics.
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87 87  * Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs
88 88  
89 89  
90 -
91 91  ==== **6. Transport Layer** ====
92 92  
93 93  > This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions.
94 94  
95 -* //How do peers establish end-to-end byte streams and reliable delivery?//
79 +* How do peers establish end-to-end byte streams and reliable delivery?
96 96  * Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack
97 97  
98 98  
99 -
100 100  ==== **7. Underlying Transport (Physical/Link Layer)** ====
101 101  
102 102  > Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections.
103 103  
104 -* //How does data move across the medium?//
87 +* How does data move across the medium?
105 105  * Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS
106 106  
107 -
108 -
109 109  ==== **8. Session & Connection Management** ====
110 110  
111 111  > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks.
112 112  
113 -* //How are connections initiated, authenticated, resumed, and kept alive?//
94 +* How are connections initiated, authenticated, resumed, and kept alive?
114 114  * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets
115 115  
116 116  
117 -
118 118  ==== **9. Content Addressing** ====
119 119  
120 120  > Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems.
121 121  
122 -* //How is data addressed and verified by content, not location?//
102 +* How is data addressed and verified by content, not location?
123 123  * Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN)
124 124  
125 -
126 -
127 127  ==== **10. P2P Connectivity** ====
128 128  
129 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 
107 +> Connectivity ensures peers bypass NATs/firewalls to reach each other.
130 130  
131 -* //How can two peers connect directly across networks, firewalls, and NATs?//
109 +* How can two peers connect directly across networks, firewalls, and NATs?
132 132  * Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP
133 133  
134 -
135 -
136 136  ==== **11. Session & Connection Management** ====
137 137  
138 138  > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation.
139 139  
140 -* //How are connections initiated, authenticated, resumed, and kept alive?//
116 +* How are connections initiated, authenticated, resumed, and kept alive?
141 141  * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets
142 142  
143 -
144 -
145 145  ==== **12. Message Format & Serialization** ====
146 146  
147 147  > Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data.
148 148  
149 -* //How is data encoded, structured, and made interoperable between peers?//
123 +* How is data encoded, structured, and made interoperable between peers?
150 150  * Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers
151 151  
152 -
153 -
154 154  ==== **13. File / Blob Synchronization** ====
155 155  
156 156  > Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases.
157 157  
158 -//How are large objects transferred and deduplicated efficiently across peers?//
130 +How are large objects transferred and deduplicated efficiently across peers?
159 159  Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers
160 160  
161 -
162 162  ==== **14. Local Storage & Processing Primitives** ====
163 163  
164 164  > Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay.
165 165  
166 -* //How do nodes persist, index, and process data locally—without external servers?//
137 +* How do nodes persist, index, and process data locally—without external servers?
167 167  * Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries
168 168  
169 169  
170 -
171 171  ==== **15. Crash Resilience & Abortability** ====
172 172  
173 173  > Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation.
174 174  
175 -* //How do nodes recover and maintain correctness under failure?//
145 +* How do nodes recover and maintain correctness under failure?
176 176  * Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences
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187 -{{box title=" **Contents**"}}
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195 195  == Distributed Network Types ==
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202 202  == Overview of P4P Networks ==
203 203  
204 204  {{include reference="Projects.WebHome"/}}
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