Changes for page Networks

Last modified by Zenna Elfen on 2026/01/05 21:51

From version 50.1
edited by Zenna Elfen
on 2026/01/05 20:18
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To version 12.1
edited by Zenna Elfen
on 2025/11/24 11:46
Change comment: There is no comment for this version

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4 -== 15 Building Blocks of P4P Networks ==
3 +This page contains an overview of all P4P Networks in this wiki and their building blocks.
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6 -To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks.
5 +You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]].
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18 -==== **1. Data Synchronization** ====
19 19  
20 -> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics.
13 +== Building Blocks of P4P Networks ==
21 21  
22 -* //How do peers detect differences and synchronize state?//
23 -* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol
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18 +Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]].
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21 +To fully assemble a P4P network one needs a few different building blocks. The following is an overview of the building blocks needed for P4P networks.
26 26  
27 -==== **2. Collaborative Data Structures & Conflict Resolution** ====
28 28  
29 -> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it.
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31 -* //How do peers collaboratively change shared data and merge conflicts?//
32 -* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext
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35 35  
36 -==== **3. Data Storage & Replication** ====
37 37  
38 -> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic.
39 39  
40 -* //How is data persisted locally and replicated between peers?//
41 -* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage
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44 -
45 -==== **4. Peer & Content Discovery** ====
46 -
47 -> Discovery occurs in two phases:
48 -> 1. **Peer Discovery** → finding _any_ nodes
49 -> 2. **Topic Discovery** → finding _relevant_ nodes or resources
50 -> These mechanisms enable decentralized bootstrapping and interest-based overlays.
51 -
52 -* //How do peers find each other, and how do they discover content in the network?//
53 -* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols
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56 -
57 -==== **5. Identity & Trust** ====
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59 -> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays.
60 -
61 -* //How peers identify themselves, authenticate, and establish trustworthy relationships?//
62 -* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs
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65 -
66 -==== **6. Transport Layer** ====
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68 -> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions.
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70 -* //How do peers establish end-to-end byte streams and reliable delivery?//
71 -* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack
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73 -
74 -
75 -==== **7. Underlying Transport (Physical/Link Layer)** ====
76 -
77 -> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections.
78 -
79 -* //How does data move across the medium?//
80 -* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS
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83 -
84 -==== **8. Session & Connection Management** ====
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86 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks.
87 -
88 -* //How are connections initiated, authenticated, resumed, and kept alive?//
89 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets
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93 -==== **9. Content Addressing** ====
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95 -> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems.
96 -
97 -* //How is data addressed and verified by content, not location?//
98 -* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN)
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101 -
102 -==== **10. P2P Connectivity** ====
103 -
104 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 
105 -
106 -* //How can two peers connect directly across networks, firewalls, and NATs?//
107 -* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP
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109 -
110 -
111 -==== **11. Session & Connection Management** ====
112 -
113 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation.
114 -
115 -* //How are connections initiated, authenticated, resumed, and kept alive?//
116 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets
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119 -
120 -==== **12. Message Format & Serialization** ====
121 -
122 -> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data.
123 -
124 -* //How is data encoded, structured, and made interoperable between peers?//
125 -* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers
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128 -
129 -==== **13. File / Blob Synchronization** ====
130 -
131 -> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases.
132 -
133 -//How are large objects transferred and deduplicated efficiently across peers?//
134 -Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers
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136 -
137 -==== **14. Local Storage & Processing Primitives** ====
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139 -> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay.
140 -
141 -* //How do nodes persist, index, and process data locally—without external servers?//
142 -* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries
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146 -==== **15. Crash Resilience & Abortability** ====
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148 -> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation.
149 -
150 -* //How do nodes recover and maintain correctness under failure?//
151 -* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences
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163 -{{box title=" **Contents**"}}
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171 171  == Distributed Network Types ==
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178 178  == Overview of P4P Networks ==
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180 180  {{include reference="Projects.WebHome"/}}
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