Changes for page Networks
Last modified by Zenna Elfen on 2026/01/05 21:51
From version 52.1
edited by Zenna Elfen
on 2026/01/05 20:27
on 2026/01/05 20:27
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To version 15.1
edited by Zenna Elfen
on 2025/11/24 11:56
on 2025/11/24 11:56
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... ... @@ -1,14 +1,9 @@ 1 -(% class=" jumbotron" %)1 +(% class="box" %) 2 2 ((( 3 -(% class="container" %) 4 -((( 5 -= Building Blocks of P4P Networks = 3 +This page contains an overview of all P4P Networks in this wiki and their building blocks. 6 6 7 -Making a P4P network is a bit different than traditional communication networks, namely because we side-step the traditional confinement of the internet layers and connect in a variety of means, from bluetooth to sneakernet and beyond. This is of course very nice in a variety of circumstances and to read more about the principles and capabilities of P4P networks, see the about page. 8 - 9 -To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. This outline of 15 building blocks has been collaboratively developed. If you see something missing or would like to give feedback, please reach out to Zenna. Now, let's dive into the building-blocks which make P4P protocols. 5 +You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. 10 10 ))) 11 -))) 12 12 13 13 14 14 ... ... @@ -15,12 +15,20 @@ 15 15 16 16 17 17 18 -(% class="row" %) 13 + 14 + 15 + 16 + 17 + 18 + 19 +== Building Blocks of P4P Networks == 20 + 21 + 22 +(% class="box" %) 19 19 ((( 20 - (%class="col-xs-12col-sm-8" %)21 - (((24 +To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 25 +))) 22 22 23 -== 15 Building Blocks of P4P Networks == 24 24 25 25 ==== **1. Data Synchronization** ==== 26 26 ... ... @@ -69,114 +69,82 @@ 69 69 * Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 70 70 71 71 72 - 73 73 ==== **6. Transport Layer** ==== 74 74 75 75 > This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 76 76 77 -* //How do peers establish end-to-end byte streams and reliable delivery?//79 +* How do peers establish end-to-end byte streams and reliable delivery? 78 78 * Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 79 79 80 80 81 - 82 82 ==== **7. Underlying Transport (Physical/Link Layer)** ==== 83 83 84 84 > Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 85 85 86 -* //How does data move across the medium?//87 +* How does data move across the medium? 87 87 * Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 88 88 89 - 90 - 91 91 ==== **8. Session & Connection Management** ==== 92 92 93 93 > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 94 94 95 -* //How are connections initiated, authenticated, resumed, and kept alive?//94 +* How are connections initiated, authenticated, resumed, and kept alive? 96 96 * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 97 97 98 98 99 - 100 100 ==== **9. Content Addressing** ==== 101 101 102 102 > Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 103 103 104 -* //How is data addressed and verified by content, not location?//102 +* How is data addressed and verified by content, not location? 105 105 * Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 106 106 107 - 108 - 109 109 ==== **10. P2P Connectivity** ==== 110 110 111 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 107 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 112 112 113 -* //How can two peers connect directly across networks, firewalls, and NATs?//109 +* How can two peers connect directly across networks, firewalls, and NATs? 114 114 * Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 115 115 116 - 117 - 118 118 ==== **11. Session & Connection Management** ==== 119 119 120 120 > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 121 121 122 -* //How are connections initiated, authenticated, resumed, and kept alive?//116 +* How are connections initiated, authenticated, resumed, and kept alive? 123 123 * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 124 124 125 - 126 - 127 127 ==== **12. Message Format & Serialization** ==== 128 128 129 129 > Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 130 130 131 -* //How is data encoded, structured, and made interoperable between peers?//123 +* How is data encoded, structured, and made interoperable between peers? 132 132 * Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 133 133 134 - 135 - 136 136 ==== **13. File / Blob Synchronization** ==== 137 137 138 138 > Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 139 139 140 - //How are large objects transferred and deduplicated efficiently across peers?//130 +How are large objects transferred and deduplicated efficiently across peers? 141 141 Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 142 142 143 - 144 144 ==== **14. Local Storage & Processing Primitives** ==== 145 145 146 146 > Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 147 147 148 -* //How do nodes persist, index, and process data locally—without external servers?//137 +* How do nodes persist, index, and process data locally—without external servers? 149 149 * Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 150 150 151 151 152 - 153 153 ==== **15. Crash Resilience & Abortability** ==== 154 154 155 155 > Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 156 156 157 -* //How do nodes recover and maintain correctness under failure?//145 +* How do nodes recover and maintain correctness under failure? 158 158 * Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 159 159 160 160 161 161 162 - 163 -))) 164 164 165 - 166 - 167 - 168 - 169 - 170 -(% class="col-xs-12 col-sm-4" %) 171 -((( 172 -{{box title=" **Contents**"}} 173 -{{toc depth="5"/}} 174 -{{/box}} 175 -))) 176 - 177 - 178 -(% class="col-xs-12 col-sm-12" %) 179 -((( 180 180 == Distributed Network Types == 181 181 182 182 ... ... @@ -187,12 +187,3 @@ 187 187 == Overview of P4P Networks == 188 188 189 189 {{include reference="Projects.WebHome"/}} 190 -))) 191 - 192 - 193 - 194 - 195 - 196 - 197 - 198 -)))